Azeroth Survivors classes & builds

Compare the community reconstruction's starting attacks, movement spells and class ability pools.

Find a class in the community engine.

This reference covers the open-source reconstruction. All nine classes unlock their movement spell on F at level 5. The starting attack is automatic; later cards draw from that class's ability pool. The original game may use different abilities and values.

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9 classes

Warrior

Close-range strikes

Fight nearby enemies with sweeping melee attacks and hard-hitting strikes.

Starting attack
Cleave
Movement spell
Charge
Abilities & movement details
  • Cleave
  • Heroic Strike
  • Whirlwind
  • Thunder Clap
  • Sweeping Strikes
  • Demoralizing Shout
  • Execute
  • Mortal Strike
  • Retaliation

Charge: Rush the nearest enemy within 25 yards and stun it. If no enemy is in range, lunge forward. Cooldown: 8 sec.

Paladin

Holy damage & protection

Combine holy attacks, area effects and a defensive shield.

Starting attack
Hammer of Wrath
Movement spell
Blessing of Freedom
Abilities & movement details
  • Hammer of Wrath
  • Consecration
  • Holy Shock
  • Exorcism
  • Holy Wrath
  • Hammer of Justice
  • Divine Shield
  • Judgement

Blessing of Freedom: Move 60% faster for 5 seconds. Cooldown: 15 sec.

Hunter

Shots, traps & slows

Use ranged shots, damage over time and traps while you keep moving.

Starting attack
Arcane Shot
Movement spell
Aspect of the Cheetah
Abilities & movement details
  • Arcane Shot
  • Multi-Shot
  • Serpent Sting
  • Volley
  • Explosive Trap
  • Concussive Shot
  • Aimed Shot

Aspect of the Cheetah: Move 70% faster for 5 seconds. Cooldown: 14 sec.

Rogue

Fast melee attacks

Pair rapid strikes with bleeds, stuns and Blade Flurry.

Starting attack
Sinister Strike
Movement spell
Sprint
Abilities & movement details
  • Sinister Strike
  • Eviscerate
  • Blade Flurry
  • Rupture
  • Gouge
  • Kidney Shot

Sprint: Move 80% faster for 4 seconds. Cooldown: 15 sec.

Priest

Holy, shadow & shielding

Mix holy and shadow damage with fear and a protective shield.

Starting attack
Smite
Movement spell
Fade
Abilities & movement details
  • Smite
  • Shadow Word: Pain
  • Holy Fire
  • Mind Blast
  • Holy Nova
  • Psychic Scream
  • Power Word: Shield

Fade: Enemies lose sight of you and you move 40% faster for 4 seconds. Cooldown: 18 sec.

Shaman

Lightning, shocks & totems

Combine elemental damage, totem pulses and Lightning Shield.

Starting attack
Lightning Bolt
Movement spell
Ghost Wolf
Abilities & movement details
  • Lightning Bolt
  • Chain Lightning
  • Earth Shock
  • Flame Shock
  • Frost Shock
  • Searing Totem
  • Magma Totem
  • Lightning Shield

Ghost Wolf: Take wolf form and move 60% faster for 6 seconds. Cooldown: 15 sec.

Mage

Frost, fire & arcane

Build around ranged spells, crowd control and area damage.

Starting attack
Frostbolt
Movement spell
Blink
Abilities & movement details
  • Frostbolt
  • Fireball
  • Arcane Missiles
  • Frost Nova
  • Arcane Explosion
  • Blizzard
  • Flamestrike
  • Fire Blast
  • Cone of Cold
  • Blast Wave
  • Pyroblast

Blink: Teleport 18 yards forward, toward your aim. Cooldown: 10 sec.

Warlock

Curses & damage over time

Apply curses and damage over time, then add fire and shadow attacks.

Starting attack
Shadow Bolt
Movement spell
Howl of Terror
Abilities & movement details
  • Shadow Bolt
  • Corruption
  • Curse of Agony
  • Immolate
  • Rain of Fire
  • Hellfire
  • Death Coil
  • Searing Pain
  • Shadowburn

Howl of Terror: Fear enemies within 12 yards for 4 seconds. Cooldown: 20 sec.

Druid

Nature damage & recovery

Mix nature and arcane attacks with roots, thorns and healing.

Starting attack
Wrath
Movement spell
Dash
Abilities & movement details
  • Wrath
  • Moonfire
  • Starfire
  • Hurricane
  • Insect Swarm
  • Entangling Roots
  • Thorns
  • Rejuvenation

Dash: Move 80% faster for 4 seconds. Cooldown: 15 sec.

Looking for the best class?

Start with how you like to move and fight. Compare the starting attack, movement spell and ability pool above, then try a run.

Azeroth Survivors builds change as you select upgrade cards. A Warrior build centers on a different skill pool from a Mage or Warlock. Use the ability list to plan which attacks, control effects and protection to look for.

References: class and ability definitions and movement spells. The Aethus original may use different values or progression.